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Battle Fields


Fields can give you advantages or disadvantages. These fields will be used in your battling and training as well. Make sure to read over them carefully! There's many to choose from.

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Plains - A grassy area with few trees and lots of open areas, easy to be hit.

Mines - A dangerous area full of mines. Unless you have a thermal Unit, you won't be able to tell where the mines are and there's a very good chance that you'll get hit by a mine. Each mine takes 20% off of your zoid. If you have a shield up, you'll only take 10% to both you and the shield. Besides the mines the field is a very dark rocky mountain area. Semi-Hard to be hit or seen.

Desert - A very hot, sandy area. If you don't have a Coller Unit there's a slight chance you're zoid might overheat from firing 3 lasers/gun/missles/energy attacks. Very easy to be seen unless a sand storm is created.

Colosseum - An old Greek battle arena. Its basicly easy to be seen and has no ups or downs. Very good for tornements or team battles.

Marsh -A mucky, gooey, and sticky area. Its a good advantage to flying zoids. Land zoids have ome problems moving, their speed is reduced by nearly 60%. If an arial zoid crashes into the marsh however, the battle is over.

Stadium - A HUGE stadium with lots of running room. This is yet another great area for torney's/team battles. You can be seen, no ups or downs to this area.

Forest Arena - A forest area with loads of trees. The tree's make it hard for you to become spotted and can sometimes take the hits for you. Long range weapons are a good choice to this field and arial zoids are NOT allowed.

The Tundra - A frozen area. You must have a thermal unit in order to battle here otherwise, you could become frozen. Very hard to be seen since snow storms often occur here. With the wind levels, airal zoids have a hard time aiming at their opponents.

The City - In this metropolis there are loads of buildings which makes it extremely hard to run/be hit/be seen. Airal zoids have an upper hand here.

The beach - A large sandy beach. Its easy to be seen but, it lowers ground zoids speed by nearly 30%. Arial zoids have a chance of overheating if they fire more then 2 weapons/energy attacks. Water zoids have a good chance.

Shadow Field - A field covered in shadows. If you don't have BOTH thermal sensers and thermal unit, you can NOT see the opponent. Extremely hard to be seen/hit/and aim.

Junk yard -A field full of totaled parts. Its very hard to be hit/seen/and run. Speed is reduced by 40% to land zoids and 30% to airial.

The Rainforest - A hot humid area. You're zoid has a close chance of malfunctioning due to the humidity/rain. If you have waterproof armor you won't though. Its hard to be seen/run/or hit for both arial and land zoids.

The Fort - In this fortress you gain 100 defense 110 speed and 60 attack

Virtual Field - A field full of virtual objects, weapons, and walls. Its a virtual maze thats hard to battle in. Arial zoids are not allowed.

Space - Land zoids are not allowed unless they have wings/flight pack. A good field for arial zoids.

Ocean - A good field for flying and water zoids. Land zoids aren't allowed unless they have wings/flight pack/water fins.

Underground Cave - A dark and dangerous area recommended for class B and up pilots. The cave has a good chance of collapsing from to much weapon use/overheating/crashing. Your zoid could also fall down even farther into the cave if pushed off a cave edge unless they have wings. Arial zoids are not recommended in the cave because flying is difficult. The speed of the zoid lowers greatly by 95% due to low/pointy ceiling.