Class E | Class D | Class C | Class B | Class A | Class S and SP |
Smoke Dispenser - This weapon leaves the user invisible to the naked eyes, and to some radars, but only for two turns. - $40,000
Anchor - Placed on the Zoid's feet or claws. The anchors get driven into the ground to prepare the zoid for a charged up ranged attack.
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Charged Particle Fan - Channels the energy outward so you don't over heat, only works for the CPC/Shadow Cannon attacks and increases the charging rate of your cannon. - $120,000
Cooler Unit - Cools off your zoid after heavy attacks, can't overheat.
Wings - Makes ground zoids able to fly.
Sensors - Able to see anything even in the dark or fog.
Energy Spikes - Spikes that do slightly more damage when rammed into the enemy from an electric discharge.
Ground Scanner - A scanner that comes in handy when searching for mines or ground based missiles.
Static Chip - A chip making your zoid able to withstand becoming paralyzed or scanners to go out.
Anti-Gravity Chip - A chip that allows you to have a re-roll when fighting airial zoids and you just don't get that lucky roll!
Anti-Shock Chip - A chip the protects a zoid from becoming affected by any type of shock cannon. Cable Launcher - A cannon that shoots a long cable that can attach to almost any surface. The motor within the cannon then pulls on the cable, moving the Zoid to the original target of the cable. Allows one dodge in the battle, small and medium sized Zoids only. $100,000
Sacrifice - A weapon designed to be used as a distraction to attract heat seeking missiles.
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Thermal Sensor - Helps you see in the dark, fog, or smoke. - $150,000
Thermal Unit - Your zoid will not freeze in some areas and from some attacks that make the zoid freeze.
Lock-Down - Powers up any type of cannon that needs to charge.
Cloaking - Makes your zoid invisible to the naked eye and some radars.
Raise of Dawn - Negates the effects of Darkness falls and blinds opperent for two turns.(Can only be used if darkness falls was actived.)
Shaded Eyes - Cool looking glass you can put on your zoids eyes to block out really bright light, can't be blinded.
Auto Repair System (Level 1)- (passivly used) 1:3 chance of repairng 10% to all parts.
Extreme Voltage Discharge System - A system planted within the zoid to give any blade it has a jolt, increasing its damage by 10% for all blades.(One per zoid)
Homing Missile Device Chip - A chip that allows you to stay safe from homing missile attacks.
Freezing Unit - A unit installed inside the zoid to allow it from being tracted down from missiles or cannons that follow heat sources.
Anchor - Placed on the Zoid's feet or claws. The anchors get driven into the ground to prepare the zoid for a charged up ranged attack.
Charge Unit - Increases the power of any charged weapon if odds are rolled .
Chaff - Shards of aluminum deployed from an Aerial Zoid that are meant to draw heatseeking or radar-locking missiles away from the Zoid.
Heat Release- Acting as a type of cooler unit, this allows you to use the energy created from the heat and fire it into an attack. You take partial damage during the charge up. Cannot be used if you have a cooler unit or temperature control mechanism.
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Darkness Falls - Causes darkness on the field making it hard to see unless you have a radar. - $110,000
Ungraded Radar - Able to see an invisible zoid, unable to be jammed.
Stand-By - Any cannon that needs to be charged for more than one turn, charges a turn quicker.
Auto Repair System (Level 2) - (passivly used) 1:6 chance of repairng 25% to all parts.
System Jamming System - A system installed within the zoid to create a backfire, any zoid that fires a weapon with the capability to jam that zoids system, gets the effect thrown back on it. The zoid it was origanally aimed for keeps its system unjammed.
Mirror Breaker (add on to blades)- A device added onto blades or claws of a zoid that allows it to penitrate mirror shield without any reflection happening while doing some nice damage.(1 per zoid)
Sandstorm - This creates a sandstorm that damages your opponents Zoid every turn for 3 turns.
Stabilizers - A special type of weapon used to create down-force pressure upon a zoid and used solely to help focus on the speed at which the zoid is traveling in and heighten that power. Multiplies any attack in which speed is of value by 1.2x.
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Jammer Spikes - Launches spikes all around the battle area that jams all radars other then yours. - $200,000
Auto Repair System (Level 3) - (passivly used) 1:9 chance of repairng 40% to all parts.
Ionization Field Generator - A generator planted inside the zoid to create a charged field, making any cannon that needs to charge, charge one turn faster. Applys for ALL zoids on that field, not just the user.
Temperature Control Mechanism - A system within the zoid that works as a second cooling unit or even a first for those without a cooler unit. This system prevents overheating from weapons that overheat your zoid even if you have a cooler unit.
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Blade Enhancement Kit - All blades and claws on the zoid have an extra 15% damage added on to them. - $350,000
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