Others Others

Class E Class D Class C Class B Class A Class S and SP
Smoke Dispenser - This weapon leaves the user invisible to the naked eyes, and to some radars, but only for two turns.
- $40,000

Anchor - Placed on the Zoid's feet or claws. The anchors get driven into the ground to prepare the zoid for a charged up ranged attack.
- $70,000

Charged Particle Fan - Channels the energy outward so you don't over heat, only works for the CPC/Shadow Cannon attacks and increases the charging rate of your cannon.
- $120,000

Cooler Unit - Cools off your zoid after heavy attacks, can't overheat.
- $250,000

Wings - Makes ground zoids able to fly.
- $205,000

Sensors - Able to see anything even in the dark or fog.
- $80,000

Energy Spikes - Spikes that do slightly more damage when rammed into the enemy from an electric discharge.
- $120,000

Ground Scanner - A scanner that comes in handy when searching for mines or ground based missiles.
- $200,000

Static Chip - A chip making your zoid able to withstand becoming paralyzed or scanners to go out.
- $150,000

Anti-Gravity Chip - A chip that allows you to have a re-roll when fighting airial zoids and you just don't get that lucky roll!
- $300,000

Anti-Shock Chip - A chip the protects a zoid from becoming affected by any type of shock cannon.
- $250,000

Cable Launcher - A cannon that shoots a long cable that can attach to almost any surface. The motor within the cannon then pulls on the cable, moving the Zoid to the original target of the cable. Allows one dodge in the battle, small and medium sized Zoids only. $100,000

Sacrifice - A weapon designed to be used as a distraction to attract heat seeking missiles.
- $55,000

Thermal Sensor - Helps you see in the dark, fog, or smoke.
- $150,000

Thermal Unit - Your zoid will not freeze in some areas and from some attacks that make the zoid freeze.
- $180,000

Lock-Down - Powers up any type of cannon that needs to charge.
- $350,000

Cloaking - Makes your zoid invisible to the naked eye and some radars.
- $200,000

Raise of Dawn - Negates the effects of Darkness falls and blinds opperent for two turns.(Can only be used if darkness falls was actived.)
- $90,000

Shaded Eyes - Cool looking glass you can put on your zoids eyes to block out really bright light, can't be blinded.
- $120,000

Auto Repair System (Level 1)- (passivly used) 1:3 chance of repairng 10% to all parts.
- $150,000

Extreme Voltage Discharge System - A system planted within the zoid to give any blade it has a jolt, increasing its damage by 10% for all blades.(One per zoid)
- $165,000

Homing Missile Device Chip - A chip that allows you to stay safe from homing missile attacks.
- $155,000

Freezing Unit - A unit installed inside the zoid to allow it from being tracted down from missiles or cannons that follow heat sources.
- $160,000

Anchor - Placed on the Zoid's feet or claws. The anchors get driven into the ground to prepare the zoid for a charged up ranged attack.
- $70,000

Charge Unit - Increases the power of any charged weapon if odds are rolled .
- $70,000

Chaff - Shards of aluminum deployed from an Aerial Zoid that are meant to draw heatseeking or radar-locking missiles away from the Zoid.
- $80,000

Heat Release- Acting as a type of cooler unit, this allows you to use the energy created from the heat and fire it into an attack. You take partial damage during the charge up. Cannot be used if you have a cooler unit or temperature control mechanism.
- $230,000

Darkness Falls - Causes darkness on the field making it hard to see unless you have a radar.
- $110,000

Ungraded Radar - Able to see an invisible zoid, unable to be jammed.
- $155,000

Stand-By - Any cannon that needs to be charged for more than one turn, charges a turn quicker.
- $300,000

Auto Repair System (Level 2) - (passivly used) 1:6 chance of repairng 25% to all parts.
- $250,000

System Jamming System - A system installed within the zoid to create a backfire, any zoid that fires a weapon with the capability to jam that zoids system, gets the effect thrown back on it. The zoid it was origanally aimed for keeps its system unjammed.
- $350,000

Mirror Breaker (add on to blades)- A device added onto blades or claws of a zoid that allows it to penitrate mirror shield without any reflection happening while doing some nice damage.(1 per zoid)
- $150,000

Sandstorm - This creates a sandstorm that damages your opponents Zoid every turn for 3 turns.
- $120,000

Stabilizers - A special type of weapon used to create down-force pressure upon a zoid and used solely to help focus on the speed at which the zoid is traveling in and heighten that power. Multiplies any attack in which speed is of value by 1.2x.
- $120,000

Jammer Spikes - Launches spikes all around the battle area that jams all radars other then yours.
- $200,000

Auto Repair System (Level 3) - (passivly used) 1:9 chance of repairng 40% to all parts.
- $500,000

Ionization Field Generator - A generator planted inside the zoid to create a charged field, making any cannon that needs to charge, charge one turn faster. Applys for ALL zoids on that field, not just the user.
- $150,000

Temperature Control Mechanism - A system within the zoid that works as a second cooling unit or even a first for those without a cooler unit. This system prevents overheating from weapons that overheat your zoid even if you have a cooler unit.
- $650,000

Blade Enhancement Kit - All blades and claws on the zoid have an extra 15% damage added on to them.
- $350,000

No Right Click

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