Class E | Class D | Class C | Class B | Class A | Class S and SP |
4 Pod Missle Launcher. - $10,000
6 Pod Missile Launcher.
Heatseeking Missle x4 - Only allowed 2 pods per zoid. Missiles that will track down and directly hit any opponent (Even flying zoids) unless they have a Freezing Unit.
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Rocket Launcher - Launches off 2 huge rockets at the opposing zoid! - $25,000
Dual Missle Pod - Four missles that shoot out at high speed to inflict 15% - 20%.Odds is 15%,evens is 20%.Overheat opponent zoid by 10%.
Cluster Rockets - Two rockets that blind all zoids on the field (Including yours) if you dont have Shaded Eyes. Causing normal damage.
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Dual Rocket Launcher - Same as rocket launcher, but carries 2 more huge rockets! - $70,000
12 pod missile Launncher.
Scatter Missles - Two missles that seperate when fired into 4 missles.
Heatseeking Missles x6 - A pod of 6 missiles that track down any zoid and hit directly (Even flying zoids) unless they have a freezing unit (Allowed 2 pods per zoid).
Delay Missles - Missles that are fired but instead of blowing up on contact the stick onto the opponent and explode the next turn.
Shock Pod Missiles(x4) - Shots missles that travels at over 70 MPH. These missles can freeze the opponent if evens are rolled.
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U-Missles - Shoots 5 missiles causing major damage and can go around any shield or any other weapon. - $150,000
Wild Weasel Unit - As seen on the gunsniper, loads of missiles fired all at once cause major damage. Must have a cooler unit to fire this without overheating.
Paralizing Pod Missile - A missile that can get around any sheild, or other weapon, that will paralyze the opponent for one turn and cause the shield to go down for the turns when the zoid is paralyzed (Must roll to see if the zoid is paralyzed, evens is paralyzed).
Boomer missles - A pair of missles which can be fired up into the air to deal minimal damage to airial zoids, but does a fairly decent amount on ground zoids. After flying up they come down with force.
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Hyper Missile - A missle that does a great amount of damage and can only be avoided if you have a Speed Generator x100 and attempt to jump over it! - $200,000
24 Pod Missile Launcher - You won't be able to fire them all off at once being as you can only fire 12 missiles per turn, but they pack a little more punch then your regular 12 pod missiles!
Burning Big Bang Attack - As seen on CAS Liger Zero Panzer, the burning big bang attack deals tons of damage with a missile bombardment!
Big Bomb Assault - Much like Burning Big Bang Attack, only these missiles are heat sensored so they track down the zoid and hit the target.
AZ Three-Shot Grenade Launcher - Hold 3 216mm high-explosive grenades that can deal massive damage with a direct hit or damage multiple Zoids by landing one in a group. Deals damage over entire Zoid, takes one turn to reload after firing first grenade (As seen on Panzer).
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