Class E | Class D | Class C | Class B | Class A | Class S and SP |
Steel Claws - Steel claws that deal a fair amount of damage. - $10,000
Twin Hydro Electromagnetic Blades - Very good blades that deal a great amount of damage.
Toxin Claws - Claws that could cause an opponent to become immobile.(can still use cannons or missles)
Lightning Horn - Along horn on a zoids head that generates electricity around 2000 volts.
Ice Tail - A tail blade that can cause ice damage.
Ice Blades - Powerful blades that can freeze an opponent if evens are rolled. Freeze lasts for 1 turns.
Tail Blade - This blade fits to the end of and four legged Zoid with a tail. It has two seperate blades that fold out for attack, otherwise are folded in for aerodynamical reasons.
Extendable Front Claws - Claws that have the ability to extend for more damage and counter attacks.
Head Mounted Broad Laser Blade - A beginners blade for excelent ramming, headbutting, and flipping attacks to increase their damage.
Electron Fangs - Fangs that serge up and rip through armor like a hot knife through butter!
Heavy Metal Claws - A great choice of a claw for beginners. It supplies a small armor coating on the claw to make it a heavier claw but also is sharpened to the max for a clean cut effect.
Tail Scythe - A long blade attached to the zoid as a tail which allows the user to have an extra "tail" to attack with. Thruster Lance - A large, long lance placed on the side, or shoulder of the Zoid. This weapon can be used to attack Zoids from a far distance, even as a physical attack. - $15,000 |
Charged Partical Fangs - Fangs charged with partical energy that deal a good amount of damage. - $30,000
Fire Claws - Can be used to attack your opponent with a fiery twist! Can be used to counter icey attacks and negate the effect of them if evens is rolled.
Lighting Charged Blades - Blades charged with lighting, takes 1 turn to charge, dealing lightning damage to the opposing zoid. (Can freeze a zoid if they don't have a static chip.)
Tail Fragmentation Drill - A tail mounted drill that can penetrate a zoids armor from its extreme agility when spinning.
Paralsys Blades - Can paralyze the opponent for one turn, unless they have a static chip.
Blade Wings - Takes standard zoid wings and hones them to a razor sharpness allowing them to be used as blades.
Scatter Blades - A giant blade that shoots off like a missile, then separates into six more blades to cause a decent amount of damage. (Must be mounted on the back.)
Sharp Claws - Extremely Sharp alloy claws.
Quick Claws - Light and powerful claws which allow you to attack twice in a the same turn with the same claws.
Metal Saber Teeth - Strong teeth used for dealing high levels of damage.
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Ionization Array - Twin long blades, able to channel electromagnetic energy (Works with electromagnetic discharge to add on damage). - $45,000
Electromagnetic Discharge - Charges energy into Ionization Array blades (or any blades with a serge ability) then fires it at the opperents zoid causing great damage. If evens is rolled the opposing zoids shield, sensors, and chips will fail for one turn.
Charged Energy Blades - Very powerful blades charged with energy.
Charged Partical Blades - Blades charged with partical energy.
Energy Claws - Claws with a massive cluster of energy running through them.
Strike Smash Tail - This is a little combination of armor and blade. It adds on heavy armor for the tail while supplying spiked blades throughout half the tail for a good grip smashing effect.
Charged Particle Tail-Spikes - Only used for Zoids with a 'wired'tail. When the tail is used for an attack, or cracked like a whip, all the spikes are turned on and covered in Charged Particle Energy.
Flame Blades - Powerful blades that can overheat an opponent if odds are rolled. Overheat lasts for 1 turn
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Spinal Array - Array blades that are placed all along the back of a zoid and can prevent the zoid from being jumped on while dealing damage to the zoid that jumped on it.(If the zoid jumping on it had its boosters on, the boosters add on damage to it.) - $65,000
Zero Shadow Claws- Claws that cause massive damage, the ultimate in zoid claws.
Crown Strike Blades - Blades placed upon the head of your Zoid. With these, you can headbutt your opponent and do a great amount of damage.
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Darkness Dragon Blades - Blades made from a mystic creature said to cut anything in half and causes massive damage, deals more if you have the shadow cannon. - $73,000
EX-Breakers- A pair of big claw-like weapons with pincers placed on them. They act somewhat as another pair of arms. They can be shot off and used to grab a grip on the foe and pull them in them in the line of fire.
Demonic Blades - Black steel blades surrouned in a red aura. It heavly damages an opponent especially if Darkness Falls is on the field. Must roll odds in order to gain the boost however.
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Blades of Darkness - The two blades were formed from the ultimate evil and were said can slice through anything and nothing can stand in its way, but when you use them it immobilizes you for one turn. - $200,000
Holy Blades - Blades to even rival the darkness blades, Made from the ancients to combat the powers of darkness.(Deactivates "Darkness Falls" for one turn.)
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